class_name AudienceProfile extends Node2D @export var happy_threshold : float @export var angry_threshold : float @export var lashout_threshold : float @export var happiness_decay : float @export var lashout_decay : float # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta): pass