extends Node2D signal button_pressed @export_enum("joke_button_1", "joke_button_2", "joke_button_3") var action: String var current_joke: Joke func _init(): current_joke = Joke.new(Joke.JokeType.Joke1) # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): if Input.is_action_just_pressed(action): emit_signal("button_pressed", current_joke)