extends CenterContainer signal game_exited @onready var new_game_button := %NewGameButton @onready var exit_button := %ExitButton # Called when the node enters the scene tree for the first time. func _ready(): new_game_button.pressed.connect(_new_game) exit_button.pressed.connect(_exit) func grab_button_focus() -> void: new_game_button.grab_focus() func _new_game() -> void: get_tree().paused = false get_tree().change_scene_to_file("res://scenes/ingame_scene.tscn") func _exit() -> void: game_exited.emit() get_tree().quit()