extends Sprite2D @export var head : Node2D @export var face : Node2D var known_faces : Array[String] = [ "res://scenes/faces/face_curly.tscn", "res://scenes/faces/face_moritz.tscn", "res://scenes/faces/face_ronald.tscn", # Add more scenes as needed ] # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. if face == null: set_random_face() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta): pass func set_random_face(): var face_res = load(known_faces[randi() % known_faces.size()]) face = face_res.instantiate() head.add_child(face)