class_name AudienceProfile extends Node2D class ProfileData: var happy_threshold: float var angry_threshold: float var lashout_threshold: float var happiness_decay: float var lashout_decay: float var joke_mood_mapping: Dictionary func _init(happy_threshold, angry_threshold, lashout_threshold, happiness_decay, lashout_decay, joke_mood_mapping): self.happy_threshold = happy_threshold self.angry_threshold = angry_threshold self.lashout_threshold = lashout_threshold self.happiness_decay = happiness_decay self.lashout_decay = lashout_decay self.joke_mood_mapping = joke_mood_mapping @export var happy_threshold : float @export var angry_threshold : float @export var lashout_threshold : float @export var happiness_decay : float @export var lashout_decay : float # Maps JokeType (as int) to mood change (as float) @export var joke_mood_mapping: Dictionary static func get_profile_data(index) -> ProfileData: var profiles = [ ProfileData.new(3, -3, -10, 1, 10, { 0: 1, 1: 0, 2: -0.5 }), ] return profiles[index] # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta): pass func load_data(data: ProfileData): happy_threshold = data.happy_threshold angry_threshold = data.angry_threshold lashout_threshold = data.lashout_threshold happiness_decay = data.happiness_decay lashout_decay = data.lashout_decay joke_mood_mapping = data.joke_mood_mapping