extends Node2D @export var next_scene: PackedScene # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _input(event): if event.is_action_pressed("interact"): change_scene() func _on_button_pressed(): change_scene() func change_scene(): get_tree().change_scene_to_packed(next_scene)