class_name Boundary extends Node2D @export var width = 200 # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func get_most_left_position(): return global_position.x - width / 2 func get_most_right_position(): return global_position.x + width / 2