extends Node2D @export_range(1, 16, 1) var max_persons = 16 func _ready(): var counter = 0 var person = preload("res://scenes/crowd/person.tscn") for seat in $Seats.get_children(): var person_node = person.instantiate() person_node.color = AudienceMember.get_random_color() seat.add_child(person_node) counter += 1 if counter == max_persons: break