class_name AudienceProfile extends Node2D class ProfileData: var happy_threshold: float var angry_threshold: float var lashout_threshold: float var happiness_decay: float var lashout_decay: float var joke_mood_mapping: Dictionary func _init( happy_threshold, angry_threshold, lashout_threshold, happiness_decay, lashout_decay, joke_mood_mapping ): self.happy_threshold = happy_threshold self.angry_threshold = angry_threshold self.lashout_threshold = lashout_threshold self.happiness_decay = happiness_decay self.lashout_decay = lashout_decay self.joke_mood_mapping = joke_mood_mapping var happy_threshold: float var angry_threshold: float var lashout_threshold: float var happiness_decay: float var lashout_decay: float # Maps JokeType (as int) to mood change (as float) var joke_mood_mapping: Dictionary static func get_profile_data(index) -> ProfileData: var profiles = [ ProfileData.new(3, -3, -10, 0.1, 0.1, {0: 1, 1: -0.25, 2: 0}), ProfileData.new(3, -3, -10, 0.1, 0.1, {0: 0, 1: 1, 2: -0.25}), ProfileData.new(3, -3, -10, 0.1, 0.1, {0: -0.25, 1: 0, 2: 1}), ] return profiles[index] # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(_delta): pass func load_data(data: ProfileData): happy_threshold = data.happy_threshold angry_threshold = data.angry_threshold lashout_threshold = data.lashout_threshold happiness_decay = data.happiness_decay lashout_decay = data.lashout_decay joke_mood_mapping = data.joke_mood_mapping