161 lines
4.3 KiB
GDScript
161 lines
4.3 KiB
GDScript
class_name AudienceMember
|
|
extends Node2D
|
|
|
|
@export var mood : float = 0.
|
|
@export_enum("blue", "green", "red") var color
|
|
|
|
@export var head : Node2D
|
|
@export var face : Node2D
|
|
@export var body : Node2D
|
|
@export var body_shape : Node2D
|
|
@export var profile : AudienceProfile
|
|
|
|
@export_enum("angry", "neutral", "happy", "laugh") var expression
|
|
|
|
var is_listening : bool = false
|
|
var last_joke_heard : Joke.JokeType = -1
|
|
|
|
var known_faces : Array[String] = [
|
|
"res://scenes/faces/face_curly.tscn",
|
|
"res://scenes/faces/face_jenny.tscn",
|
|
"res://scenes/faces/face_moritz.tscn",
|
|
"res://scenes/faces/face_ronald.tscn",
|
|
# Add more scenes as needed
|
|
]
|
|
|
|
var known_bodies = {
|
|
"blue" : [
|
|
"res://scenes/bodies/body_blue_1.tscn",
|
|
"res://scenes/bodies/body_blue_2.tscn",
|
|
"res://scenes/bodies/body_blue_3.tscn",
|
|
# Add more scenes as needed
|
|
],
|
|
"green" : [
|
|
"res://scenes/bodies/body_green_1.tscn",
|
|
"res://scenes/bodies/body_green_2.tscn",
|
|
"res://scenes/bodies/body_green_3.tscn",
|
|
# Add more scenes as needed
|
|
],
|
|
"red" : [
|
|
"res://scenes/bodies/body_red_1.tscn",
|
|
"res://scenes/bodies/body_red_2.tscn",
|
|
"res://scenes/bodies/body_red_3.tscn",
|
|
# Add more scenes as needed
|
|
],
|
|
}
|
|
|
|
const laughter_duration : float = 2. # seconds
|
|
const laughter_bobs : int = 4
|
|
var laughter_left : float = 0.
|
|
|
|
func _map_color_to_profile_data_index(color):
|
|
match color:
|
|
"green":
|
|
return 0
|
|
"blue":
|
|
return 1
|
|
"red":
|
|
return 2
|
|
return 0
|
|
|
|
static func get_random_color():
|
|
var keys = ["blue", "green", "red"]
|
|
return keys[randi() % keys.size()]
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready():
|
|
laughter_left = 0.
|
|
mood = randf_range(profile.lashout_threshold, profile.happy_threshold)
|
|
update_expression()
|
|
|
|
var profile_index = _map_color_to_profile_data_index(color)
|
|
var profile_data = AudienceProfile.get_profile_data(profile_index)
|
|
profile.load_data(profile_data)
|
|
|
|
if body_shape == null:
|
|
set_random_body(color)
|
|
|
|
if face == null:
|
|
set_random_face()
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
func _process(delta):
|
|
if laughter_left >= 0:
|
|
laughter_left -= delta
|
|
|
|
if not is_listening and mood > profile.happy_threshold * .9:
|
|
mood -= profile.happiness_decay * delta
|
|
elif not is_listening and mood < profile.lashout_threshold * .9:
|
|
mood += profile.lashout_decay * delta
|
|
|
|
|
|
if mood < profile.lashout_threshold:
|
|
throw_bottle()
|
|
|
|
update_expression()
|
|
|
|
func _input(event):
|
|
var just_pressed = event.is_pressed() and not event.is_echo()
|
|
if just_pressed and OS.is_debug_build():
|
|
if Input.is_key_pressed(KEY_SPACE):
|
|
update_mood(1.)
|
|
elif Input.is_key_pressed(KEY_ENTER):
|
|
update_mood(-1.)
|
|
|
|
func update_mood(change: float):
|
|
if laughter_left <= 0 and change > 0 and (mood + change) > profile.happy_threshold :
|
|
laughter_left = laughter_duration
|
|
# bob head
|
|
var tween = get_tree().create_tween().bind_node(self).set_loops(laughter_bobs)
|
|
var bob_duration = laughter_duration / laughter_bobs / 2
|
|
tween.tween_property(face, "position", Vector2.UP * 20, bob_duration).set_delay(randf_range(0, bob_duration))
|
|
tween.tween_property(face, "position", Vector2.ZERO, bob_duration)
|
|
|
|
mood += change
|
|
|
|
func update_expression():
|
|
if laughter_left > 0:
|
|
expression = "laugh"
|
|
elif mood > profile.happy_threshold:
|
|
expression = "happy"
|
|
elif mood < profile.angry_threshold:
|
|
expression = "angry"
|
|
else:
|
|
expression = "neutral"
|
|
|
|
func set_random_body(for_color):
|
|
if str(for_color) not in known_bodies:
|
|
var keys = known_bodies.keys()
|
|
for_color = keys[randi() % keys.size()]
|
|
print(keys.size())
|
|
var body_path = known_bodies[for_color][randi() % known_bodies[for_color].size()]
|
|
var body_res = load(body_path)
|
|
body_shape = body_res.instantiate()
|
|
body.add_child(body_shape)
|
|
|
|
func set_random_face():
|
|
var face_res = load(known_faces[randi() % known_faces.size()])
|
|
face = face_res.instantiate()
|
|
head.add_child(face)
|
|
|
|
func on_joke_start():
|
|
is_listening = true
|
|
|
|
func on_hear_joke(joke: Joke):
|
|
var mood_change = profile.joke_mood_mapping.get(joke.type, 0) * joke.effectiveness
|
|
if joke.type == last_joke_heard and mood_change > 0:
|
|
mood_change *= .5
|
|
update_mood(mood_change)
|
|
last_joke_heard = joke.type
|
|
|
|
func on_joke_finish():
|
|
is_listening = false
|
|
|
|
func throw_bottle():
|
|
mood = profile.lashout_threshold * 0.99
|
|
|
|
var bottle_scene = preload("res://scenes/objects/bottle.tscn")
|
|
var bottle = bottle_scene.instantiate()
|
|
|
|
add_child(bottle);
|