58 lines
1.7 KiB
GDScript
58 lines
1.7 KiB
GDScript
class_name Comedian
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extends Node2D
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@export var move_speed = 100
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@export var boundary: Boundary
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@export var tim_sprite : Sprite2D
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@export var transmitter_area: Area2D
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@export var stamina : int = 100
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if Input.is_action_pressed("move_right"):
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tim_sprite.flip_h = true
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global_position += Vector2.RIGHT * delta * move_speed
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if global_position.x > boundary.get_most_right_position():
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global_position = Vector2(boundary.get_most_right_position(), global_position.y)
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if Input.is_action_pressed("move_left"):
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tim_sprite.flip_h = false
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global_position += Vector2.LEFT * delta * move_speed
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if global_position.x < boundary.get_most_left_position():
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global_position = Vector2(boundary.get_most_left_position(), global_position.y)
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func _on_joke_button_button_pressed(joke: Joke):
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stamina -= joke.required_stamina
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for body in transmitter_area.get_overlapping_bodies():
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var person = body.find_parent("Person")
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if not (person is AudienceMember):
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continue
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person.on_joke(joke)
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if stamina <= 0:
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_on_stamina_empty()
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func _on_stamina_empty():
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get_node("../DisplayGUI").visible = false
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var fade = get_node("/root/IngameScene/UI/FadeOverlay")
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fade.modulate.a = fade.minimum_opacity
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fade.visible = true
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get_viewport().set_input_as_handled()
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get_tree().paused = true
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var score_overlay = get_node("/root/IngameScene/UI/ScoreOverlay")
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score_overlay.get_node("VBoxContainer3/FinalScore").text = str(int(get_node("/root/IngameScene/Crowd").overall_mood))
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score_overlay.grab_button_focus()
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score_overlay.visible = true
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