44 lines
1.5 KiB
GDScript
44 lines
1.5 KiB
GDScript
extends Node2D
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@export var move_speed = 100
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@export var boundary: Boundary
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@export var tim_sprite : Sprite2D
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@export var transmitter_area: Area2D
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var default_texture: Texture2D = load("res://sprites/tim_side.png")
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var ducking_texture: Texture2D = load("res://sprites/tim_ducking.svg")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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Signals.hit_tim.connect(ouch)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if Input.is_action_pressed("move_right"):
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tim_sprite.flip_h = true
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global_position += Vector2.RIGHT * delta * move_speed
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if global_position.x > boundary.get_most_right_position():
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global_position = Vector2(boundary.get_most_right_position(), global_position.y)
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if Input.is_action_pressed("move_left"):
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tim_sprite.flip_h = false
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global_position += Vector2.LEFT * delta * move_speed
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if global_position.x < boundary.get_most_left_position():
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global_position = Vector2(boundary.get_most_left_position(), global_position.y)
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func _on_joke_button_button_pressed(joke):
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$AnimationPlayer.play("talking")
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for body in transmitter_area.get_overlapping_bodies():
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var person = body.find_parent("Person")
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if not (person is AudienceMember):
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continue
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person.on_joke(joke)
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func ouch():
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$Sprite2D.texture = ducking_texture
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await get_tree().create_timer(1).timeout
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$Sprite2D.texture = default_texture
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