54 lines
1.5 KiB
GDScript
54 lines
1.5 KiB
GDScript
extends Node2D
|
|
|
|
@export var game_scene:PackedScene
|
|
@export var settings_scene:PackedScene
|
|
|
|
@onready var overlay := %FadeOverlay
|
|
@onready var continue_button := %ContinueButton
|
|
@onready var new_game_button := %NewGameButton
|
|
@onready var settings_button := %SettingsButton
|
|
@onready var exit_button := %ExitButton
|
|
|
|
var next_scene = game_scene
|
|
var new_game = true
|
|
|
|
func _ready() -> void:
|
|
overlay.visible = true
|
|
new_game_button.disabled = game_scene == null
|
|
settings_button.disabled = settings_scene == null
|
|
continue_button.visible = SaveGame.has_save() and SaveGame.ENABLED
|
|
|
|
# connect signals
|
|
new_game_button.pressed.connect(_on_play_button_pressed)
|
|
continue_button.pressed.connect(_on_continue_button_pressed)
|
|
settings_button.pressed.connect(_on_settings_button_pressed)
|
|
exit_button.pressed.connect(_on_exit_button_pressed)
|
|
overlay.on_complete_fade_out.connect(_on_fade_overlay_on_complete_fade_out)
|
|
|
|
if continue_button.visible:
|
|
continue_button.grab_focus()
|
|
else:
|
|
new_game_button.grab_focus()
|
|
|
|
func _on_settings_button_pressed() -> void:
|
|
new_game = false
|
|
next_scene = settings_scene
|
|
overlay.fade_out()
|
|
|
|
func _on_play_button_pressed() -> void:
|
|
next_scene = game_scene
|
|
overlay.fade_out()
|
|
|
|
func _on_continue_button_pressed() -> void:
|
|
new_game = false
|
|
next_scene = game_scene
|
|
overlay.fade_out()
|
|
|
|
func _on_exit_button_pressed() -> void:
|
|
get_tree().quit()
|
|
|
|
func _on_fade_overlay_on_complete_fade_out() -> void:
|
|
if new_game and SaveGame.has_save():
|
|
SaveGame.delete_save()
|
|
get_tree().change_scene_to_packed(next_scene)
|