Tough_Crowd/godot/scenes/node_example.gd

24 lines
575 B
GDScript

extends Sprite2D
# specify in nodes to load data
# from save game for this node
func load_data(data:Dictionary) -> void:
print(data.hello)
# specify in nodes to save data
# of this node to the save game
func save_data() -> Dictionary:
return {
"hello": "Hello Godot!"
}
func _process(delta):
if Input.is_action_pressed("ui_right"):
position.x += 100 * delta
if Input.is_action_pressed("ui_left"):
position.x -= 100 * delta
if Input.is_action_pressed("ui_up"):
position.y -= 100 * delta
if Input.is_action_pressed("ui_down"):
position.y += 100 * delta