Tough_Crowd/godot/scenes/crowd/audience_profile.gd

66 lines
1.6 KiB
GDScript

class_name AudienceProfile
extends Node2D
class ProfileData:
var happy_threshold: float
var angry_threshold: float
var lashout_threshold: float
var happiness_decay: float
var lashout_decay: float
var joke_mood_mapping: Dictionary
func _init(
happy_threshold,
angry_threshold,
lashout_threshold,
happiness_decay,
lashout_decay,
joke_mood_mapping
):
self.happy_threshold = happy_threshold
self.angry_threshold = angry_threshold
self.lashout_threshold = lashout_threshold
self.happiness_decay = happiness_decay
self.lashout_decay = lashout_decay
self.joke_mood_mapping = joke_mood_mapping
var happy_threshold: float
var angry_threshold: float
var lashout_threshold: float
var happiness_decay: float
var lashout_decay: float
# Maps JokeType (as int) to mood change (as float)
var joke_mood_mapping: Dictionary
static func get_profile_data(index) -> ProfileData:
var profiles = [
ProfileData.new(3, -3, -10, 0.1, 0.1, {0: 1, 1: -0.25, 2: 0}),
ProfileData.new(3, -3, -10, 0.1, 0.1, {0: 0, 1: 1, 2: -0.25}),
ProfileData.new(3, -3, -10, 0.1, 0.1, {0: -0.25, 1: 0, 2: 1}),
]
return profiles[index]
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
pass
func load_data(data: ProfileData):
happy_threshold = data.happy_threshold
angry_threshold = data.angry_threshold
lashout_threshold = data.lashout_threshold
happiness_decay = data.happiness_decay
lashout_decay = data.lashout_decay
joke_mood_mapping = data.joke_mood_mapping