Tough_Crowd/godot/scenes/Joke Button.gd

42 lines
1.1 KiB
GDScript

extends Node2D
signal button_pressed(joke)
@export_enum("joke_button_1", "joke_button_2", "joke_button_3") var action: String
@export var sprite: Sprite2D
@export var stamina_categories: Array[int]
@export var type_sprites: Array[Texture2D]
var stamina_label: RichTextLabel
var current_joke: Joke
func _map_action_to_joke_type():
match action:
"joke_button_1":
return Joke.JokeType.Joke1
"joke_button_2":
return Joke.JokeType.Joke2
"joke_button_3":
return Joke.JokeType.Joke3
func _get_joke(type):
return Joke.get_random_joke(type)
func _ready():
stamina_label = find_child("StaminaLabel")
set_current_joke(_get_joke(_map_action_to_joke_type()))
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if Input.is_action_just_pressed(action):
button_pressed.emit(current_joke)
set_current_joke(_get_joke(_map_action_to_joke_type()))
func set_current_joke(joke: Joke):
current_joke = joke
sprite.texture = type_sprites[joke.type]
stamina_label.text = "%s" % joke.required_stamina
print("stamina: ", joke.required_stamina)