37 lines
1003 B
GDScript
37 lines
1003 B
GDScript
class_name BootsplashScene
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extends Control
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@export var fade_duration:float = 1.0
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@export var stay_duration:float = 1.5
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@export var node:PackedScene
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@export var next_scene:PackedScene
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@export var interuptable:bool = true
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@onready var control = %NodeContainer
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@onready var instance:Node2D = node.instantiate()
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func _ready():
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instance.modulate.a = 0.0
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control.add_child(instance)
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var tween = create_tween()
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tween.set_trans(Tween.TRANS_CUBIC)
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tween.set_ease(Tween.EASE_IN)
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tween.tween_property(instance, "modulate:a", 1.0, fade_duration)\
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.from(0.0)\
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.finished.connect(_fade_out)
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func _process(_delta):
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if interuptable and Input.is_action_just_pressed("exit"):
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_change_scene()
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func _fade_out():
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var tween = create_tween()
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tween.set_trans(Tween.TRANS_CUBIC)
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tween.set_ease(Tween.EASE_IN)
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tween.tween_property(instance, "modulate:a", 0.0, fade_duration)\
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.set_delay(stay_duration)\
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.finished.connect(_change_scene)
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func _change_scene():
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get_tree().change_scene_to_packed(next_scene)
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