Tough_Crowd/godot/scenes/DisplayMood.gd

9 lines
239 B
GDScript

extends Label
@onready var crowd_controller: Crowd = get_node("/root/IngameScene/Crowd")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
text = str(int(crowd_controller.overall_mood))