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extends Node2D
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@export_range(1, 16, 1)
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var max_persons = 16
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func _ready():
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var counter = 0
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var person = preload("res://scenes/crowd/person.tscn")
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for seat in $Seats.get_children():
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seat.add_child(person.instantiate())
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counter += 1
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if counter == max_persons:
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break
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