27 lines
660 B
GDScript
27 lines
660 B
GDScript
extends Sprite2D
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@export var head : Node2D
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@export var face : Node2D
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var known_faces : Array[String] = [
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"res://scenes/faces/face_curly.tscn",
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"res://scenes/faces/face_moritz.tscn",
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"res://scenes/faces/face_ronald.tscn",
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# Add more scenes as needed
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]
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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if face == null:
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set_random_face()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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pass
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func set_random_face():
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var face_res = load(known_faces[randi() % known_faces.size()])
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face = face_res.instantiate()
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head.add_child(face)
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