39 lines
1.5 KiB
GDScript
39 lines
1.5 KiB
GDScript
extends Node2D
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@export var mood : int = 0
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var last_mood : int = 0
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@export var sprite_happy : Sprite2D
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@export var sprite_neutral : Sprite2D
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@export var sprite_unhappy : Sprite2D
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const tween_speed : float = 1.5
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const color_transparent : Color = Color(1, 1, 1, 0)
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const color_visible : Color = Color(1, 1, 1, 1)
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# Called when the node enters the scene tree for the first time.
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func _ready():
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mood = 0
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last_mood = 0
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sprite_happy.modulate.a = 0
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sprite_neutral.modulate.a = 1
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sprite_unhappy.modulate.a = 0
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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if mood != last_mood:
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var tween = get_tree().create_tween().bind_node(self).set_parallel().set_trans(Tween.TRANS_LINEAR)
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if mood < 0:
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tween.tween_property(sprite_unhappy, "modulate", color_visible, tween_speed)
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tween.tween_property(sprite_neutral, "modulate", color_transparent, tween_speed)
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tween.tween_property(sprite_happy, "modulate", color_transparent, tween_speed)
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elif mood > 0:
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tween.tween_property(sprite_unhappy, "modulate", color_transparent, tween_speed)
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tween.tween_property(sprite_neutral, "modulate", color_transparent, tween_speed)
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tween.tween_property(sprite_happy, "modulate", color_visible, tween_speed)
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else:
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tween.tween_property(sprite_unhappy, "modulate", color_transparent, tween_speed)
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tween.tween_property(sprite_neutral, "modulate", color_visible, tween_speed)
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tween.tween_property(sprite_happy, "modulate", color_transparent, tween_speed)
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last_mood = mood
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