Tough_Crowd/godot/scenes/crowd/crowd.gd

15 lines
279 B
GDScript

extends Node2D
@export_range(1, 16, 1)
var max_persons = 16
func _ready():
var counter = 0
var person = preload("res://scenes/crowd/person.tscn")
for seat in $Seats.get_children():
seat.add_child(person.instantiate())
counter += 1
if counter == max_persons:
break