Tough_Crowd/godot/scenes/game_settings_scene.gd

18 lines
474 B
GDScript

extends Node2D
@onready var overlay := %FadeOverlay
@onready var return_button := %ReturnButton
func _ready():
overlay.on_complete_fade_out.connect(_on_fade_overlay_on_complete_fade_out)
return_button.pressed.connect(_on_return_button_pressed)
overlay.visible = true
return_button.grab_focus()
func _on_fade_overlay_on_complete_fade_out():
get_tree().change_scene_to_file("res://scenes/main_menu_scene.tscn")
func _on_return_button_pressed():
overlay.fade_out()