Tough_Crowd/godot/scenes/crowd/crowd.gd

17 lines
368 B
GDScript

extends Node2D
@export_range(1, 16, 1) var max_persons = 16
func _ready():
var counter = 0
var person = preload("res://scenes/crowd/person.tscn")
for seat in $Seats.get_children():
var person_node = person.instantiate()
person_node.color = AudienceMember.get_random_color()
seat.add_child(person_node)
counter += 1
if counter == max_persons:
break