Init
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commit
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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# Godot 4+ specific ignores
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.godot/
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{
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// Verwendet IntelliSense zum Ermitteln möglicher Attribute.
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// Zeigen Sie auf vorhandene Attribute, um die zugehörigen Beschreibungen anzuzeigen.
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// Weitere Informationen finden Sie unter https://go.microsoft.com/fwlink/?linkid=830387
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"version": "0.2.0",
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"configurations": [
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{
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"name": "GDScript: Launch Project",
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"type": "godot",
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"request": "launch",
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"project": "${workspaceFolder}",
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"debug_collisions": false,
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"debug_paths": false,
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"debug_navigation": false,
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"additional_options": ""
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}
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]
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}
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File diff suppressed because it is too large
Load Diff
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
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After Width: | Height: | Size: 949 B |
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://741250bblog4"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Simple Tower Defense"
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run/main_scene="res://scenes/game.tscn"
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config/features=PackedStringArray("4.3")
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config/icon="res://icon.svg"
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[gd_scene format=3 uid="uid://b0owc63q6p1kf"]
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[node name="DemoLevel" type="Node2D"]
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[gd_scene format=3 uid="uid://uk2sx208yp3i"]
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[node name="Enemy" type="Node2D"]
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[gd_scene format=3 uid="uid://ci8eer0vue6sj"]
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[node name="Game" type="Node"]
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[gd_scene format=3 uid="uid://dcnbkdqan0huc"]
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[node name="Goal" type="Node2D"]
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[gd_scene format=3 uid="uid://fjxkk0wxt3o5"]
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[node name="Spawner" type="Node2D"]
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[gd_scene format=3 uid="uid://d21112nfltave"]
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[node name="Tower" type="Node2D"]
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