This commit is contained in:
Marvin Dalheimer 2024-08-28 19:54:40 +02:00
commit 2b0c60a210
Signed by: Rinma
GPG Key ID: 44CAD3A9F1679D8D
13 changed files with 1116 additions and 0 deletions

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.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/

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.vscode/launch.json vendored Normal file
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{
// Verwendet IntelliSense zum Ermitteln möglicher Attribute.
// Zeigen Sie auf vorhandene Attribute, um die zugehörigen Beschreibungen anzuzeigen.
// Weitere Informationen finden Sie unter https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "GDScript: Launch Project",
"type": "godot",
"request": "launch",
"project": "${workspaceFolder}",
"debug_collisions": false,
"debug_paths": false,
"debug_navigation": false,
"additional_options": ""
}
]
}

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editor_theme_high_ppi.tres Normal file

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icon.svg Normal file
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<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>

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icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://741250bblog4"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Simple Tower Defense"
run/main_scene="res://scenes/game.tscn"
config/features=PackedStringArray("4.3")
config/icon="res://icon.svg"

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scenes/demo_level.tscn Normal file
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[gd_scene format=3 uid="uid://b0owc63q6p1kf"]
[node name="DemoLevel" type="Node2D"]

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scenes/enemy.tscn Normal file
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[gd_scene format=3 uid="uid://uk2sx208yp3i"]
[node name="Enemy" type="Node2D"]

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scenes/game.tscn Normal file
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[gd_scene format=3 uid="uid://ci8eer0vue6sj"]
[node name="Game" type="Node"]

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scenes/goal.tscn Normal file
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[gd_scene format=3 uid="uid://dcnbkdqan0huc"]
[node name="Goal" type="Node2D"]

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scenes/spawner.tscn Normal file
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[gd_scene format=3 uid="uid://fjxkk0wxt3o5"]
[node name="Spawner" type="Node2D"]

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scenes/tower.tscn Normal file
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[gd_scene format=3 uid="uid://d21112nfltave"]
[node name="Tower" type="Node2D"]