Add microtransactions
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parent
aa7e5c3358
commit
97b9c6f9d4
4 changed files with 63 additions and 8 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=13 format=3 uid="uid://bwe0t2hwl5pv1"]
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[gd_scene load_steps=14 format=3 uid="uid://bwe0t2hwl5pv1"]
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[ext_resource type="Script" uid="uid://b6if2dhse646b" path="res://scripts/game.gd" id="1_lnu2h"]
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[ext_resource type="Script" uid="uid://b6if2dhse646b" path="res://scripts/game.gd" id="1_lnu2h"]
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[ext_resource type="PackedScene" uid="uid://j473t8iwu45y" path="res://scenes/blower.tscn" id="1_uwrxv"]
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[ext_resource type="PackedScene" uid="uid://j473t8iwu45y" path="res://scenes/blower.tscn" id="1_uwrxv"]
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@ -66,6 +66,10 @@ _data = {
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Button/font_sizes/font_size = 32
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Button/font_sizes/font_size = 32
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Button/fonts/font = null
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Button/fonts/font = null
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[sub_resource type="Theme" id="Theme_u5sy4"]
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AcceptDialog/font_sizes/title_font_size = 16
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Label/font_sizes/font_size = 48
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[node name="Game" type="Node2D"]
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[node name="Game" type="Node2D"]
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script = ExtResource("1_lnu2h")
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script = ExtResource("1_lnu2h")
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@ -112,7 +116,7 @@ offset_left = 17.0
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offset_top = 8.0
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offset_top = 8.0
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offset_right = 245.0
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offset_right = 245.0
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offset_bottom = 96.0
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offset_bottom = 96.0
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text = "Points: "
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text = " SOAP: "
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label_settings = ExtResource("5_iywne")
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label_settings = ExtResource("5_iywne")
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[node name="Points" type="Label" parent="."]
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[node name="Points" type="Label" parent="."]
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@ -133,9 +137,31 @@ parameters/looping = true
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position = Vector2(-5.00003, 208)
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position = Vector2(-5.00003, 208)
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rotation = 0.940732
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rotation = 0.940732
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[node name="TouchScreenButton" type="TouchScreenButton" parent="."]
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[node name="Backdrop" type="ColorRect" parent="."]
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position = Vector2(594, 257)
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visible = false
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offset_left = -57.0
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offset_top = -33.0
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offset_right = 1247.0
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offset_bottom = 738.0
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color = Color(0.227451, 0.227451, 0.227451, 0.615686)
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[node name="Microtransaction" type="ConfirmationDialog" parent="."]
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title = "Buy more Bubbles"
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initial_position = 2
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size = Vector2i(500, 300)
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unresizable = true
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min_size = Vector2i(200, 300)
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max_size = Vector2i(500, 350)
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theme = SubResource("Theme_u5sy4")
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ok_button_text = "Buy"
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dialog_text = "Get more bubble soap for only 9.99$"
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dialog_close_on_escape = false
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dialog_autowrap = true
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cancel_button_text = "Buy 2x"
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[connection signal="button_down" from="Button" to="." method="_on_button_button_down"]
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[connection signal="button_down" from="Button" to="." method="_on_button_button_down"]
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[connection signal="button_up" from="Button" to="." method="_on_button_button_up"]
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[connection signal="button_up" from="Button" to="." method="_on_button_button_up"]
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[connection signal="mouse_exited" from="Button" to="." method="_on_button_mouse_exited"]
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[connection signal="timeout" from="PointsTimer" to="." method="_on_points_timer_timeout"]
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[connection signal="timeout" from="PointsTimer" to="." method="_on_points_timer_timeout"]
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[connection signal="canceled" from="Microtransaction" to="." method="_on_microtransaction_canceled"]
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[connection signal="confirmed" from="Microtransaction" to="." method="_on_microtransaction_confirmed"]
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@ -14,5 +14,34 @@ func _on_button_button_up():
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$AnimationPlayer.current_animation = "blower_down"
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$AnimationPlayer.current_animation = "blower_down"
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func _on_points_timer_timeout():
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func _on_points_timer_timeout():
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if State.blowing:
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if State.blowing && State.points > 0:
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State.points += 1
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State.points -= 1
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if State.points == 0:
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$Button.button_pressed = false
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$Button.release_focus()
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State.blower_up = false
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State.blowing = false
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$AnimationPlayer.current_animation = "blower_down"
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$PointsTimer.paused = true
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$Microtransaction.visible = true
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$Backdrop.visible = true
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func _on_microtransaction_canceled() -> void:
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State.points = 80
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$PointsTimer.paused = false
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$Microtransaction.visible = false
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$Backdrop.visible = false
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func _on_microtransaction_confirmed() -> void:
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State.points = 40
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$PointsTimer.paused = false
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$Microtransaction.visible = false
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$Backdrop.visible = false
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func _on_button_mouse_exited() -> void:
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$Button.button_pressed = false
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@ -24,7 +24,7 @@ func _process(_delta):
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# Convert magnitude to dB
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# Convert magnitude to dB
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var db = linear_to_db(max_magnitude)
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var db = linear_to_db(max_magnitude)
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print("Volume (dB): ", db)
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#print("Volume (dB): ", db)
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if State.blower_up:
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if State.blower_up:
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if db > -50:
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if db > -50:
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@ -3,4 +3,4 @@ extends Node
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var blower_up := false
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var blower_up := false
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var blowing := false
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var blowing := false
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var points := 0
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var points: int = 40
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