Bubble-Blower/scripts/game.gd
2025-01-26 15:48:01 +01:00

47 lines
1.1 KiB
GDScript

extends Node2D
func _process(_delta: float) -> void:
$Points.text = str(State.points)
func _on_button_button_down():
State.blower_up = true
$PointsTimer.paused = false
$AnimationPlayer.current_animation = "blower_up"
func _on_button_button_up():
State.blower_up = false
$PointsTimer.paused = true
$AnimationPlayer.current_animation = "blower_down"
func _on_points_timer_timeout():
if State.blowing && State.points > 0:
State.points -= 1
if State.points == 0:
$Button.button_pressed = false
$Button.release_focus()
State.blower_up = false
State.blowing = false
$AnimationPlayer.current_animation = "blower_down"
$PointsTimer.paused = true
$Microtransaction.visible = true
$Backdrop.visible = true
func _on_microtransaction_canceled() -> void:
State.points = 80
$PointsTimer.paused = false
$Microtransaction.visible = false
$Backdrop.visible = false
func _on_microtransaction_confirmed() -> void:
State.points = 40
$PointsTimer.paused = false
$Microtransaction.visible = false
$Backdrop.visible = false
func _on_button_mouse_exited() -> void:
$Button.button_pressed = false